Ready-to-use components curated and voted on by the community.
Gooey GSAP blobs that trail the pointer inside a dark promo panel, with colours and round or square blobs.
Slow-moving beams of light rendered with React Three Fiber and drei behind a launch headline, with light colours and a beam count.
A pit of glossy three.js spheres that bounce, collide and chase the pointer behind a launch headline, with colour palettes and a floating mode.
A swirling, pixelated card-table backdrop for a game lobby, with colour schemes and an option to rotate the swirl.
A slow-moving WebGL aurora behind a launch headline, with three colour palettes and a calm or lively setting.
A field of particles rendered with React Three Fiber that forms a ring around the pointer and drifts on its own, with colours and particle shapes.
A WebGPU field of glass-like shards that streams across the stage, pushes aside under the pointer and gathers when you press and hold, with material, flow and effect choices.
A glowing field of acid-coloured squares that ripple under the pointer, behind a product headline, with colour themes and detail levels.
A launch card floating over a warp-speed grid of light beams.
A diagonal striped background behind a maintenance notice, with a local stripe direction.
Concentric ripples radiating behind a contact card, with a local ring count.
A receding perspective grid behind an arcade-style launch banner.
Drifting canvas particles behind a dark hero banner, with a local particle count.
A grainy noise texture over a gradient poster, with local grain strength.
A meteor shower streaking across a dark launch banner, with a local meteor count.
Soft light rays drifting over a dark event banner, with a local ray count.
A grid background whose cells light up under the pointer behind a call to action.
A honeycomb background behind a team callout, switching between horizontal and vertical cells.
A blueprint grid background with highlighted squares behind a product callout.
A shifting field of glyphs behind a developer-tools banner, with a chosen glyph set.
A rotating WebGL globe with city markers behind a status banner.
Particles drifting in 3D depth behind a dark hero, in a chosen colour.
A canvas grid of flickering squares behind a status banner, in a locally chosen colour.
A dotted world map with pulsing office markers.