Ready-to-use components curated and voted on by the community.
A trail of emoji that follows the pointer inside a celebration panel.
An inbox whose rows swipe left to reveal Archive and Delete actions, with a full swipe deleting the row.
A stack of draft documents you can drag into a shredder slot, or focus and press Delete, to cut them into falling strips, with a reset.
Release cards that pin and stack with smooth scrolling as you scroll the panel.
A photo-like poster that ripples like water under the pointer or on click, with tints and a hover or click trigger.
A poster rendered as three.js paper that crumples while held and can be dragged, with release behaviours and a reset.
Team avatars travelling along an elliptical orbit around a centre label.
An image slider whose slides morph into each other through an ogl WebGL shader timed by GSAP, with four transition styles and autoplay.
A React Three Fiber model viewer showing a local faceted gem that you can drag to rotate and scroll to zoom, with studio lighting and auto-rotate.
A masonry gallery of report covers laid out and animated in with GSAP, with entrance directions and hover blur-to-focus.
An infinite strip of customer wordmarks that pauses and scales up on hover.
Destination cards orbiting up an endless 3D spiral that pauses on hover.
A trail of product shots that follows the pointer across a dark panel with GSAP, with three of the upstream trail variants.
A halftone-printed image that reveals the original under the pointer, with mono, duotone and colour modes.
A launch poster drawn on a three.js grid that bends and ripples under the pointer, with grid density and distortion strength options.
A scrolling article panel whose bottom edge fades out under a layered gradual blur.
A folder of review notes that pops open when clicked, its notes floating out with gentle physics.
A playful folder that opens to fan out its papers on click, in a chosen colour.
A column of WebGL posters that fly and bend as you scroll over them, using local project artwork.
A WebGL scene of scrolling artwork and a headline seen through a glass lens, bar or cube that follows the pointer and bends the light, with a choice of three glass shapes.
A WebGL carousel that bends cards through a liquid lens as you drag, with bend presets, captions and autoplay.
Release-note cards that fade in, optionally from a blur, with GSAP ScrollTrigger as you scroll a panel, with a blur option and a replay.
A springy WebGL mesh card that stretches toward the pointer, shown as a gradient card or with local artwork.
A draggable dome of project tiles; click a tile to enlarge it.