Ready-to-use components curated and voted on by the community.
The headless code block primitive: shiki-highlighted code that writes itself line by line, styled locally.
A code panel with a header, copy button and syntax-highlighted code that types itself in.
The styled Avatar Group component: overlapping avatars that lift on hover or focus and show an animated tooltip; uses local initials avatars.
An attributed Avatar Group with lifting avatars, focus and hover tooltips, Escape dismissal, selection and reduced-motion support.
A comment box whose container springs smoothly to the height of its changing content.
A custom animated cursor with a name label that follows the pointer inside a design canvas.
A product card that tilts in 3D toward the pointer, with a chosen maximum tilt.
The headless animated hover card, styled locally as a repository preview with an arrow.
A mention whose profile card springs in on hover or keyboard focus.
A team profile card that flips in 3D on hover (or tap on touch screens) to show a bio and stats.
A headless Base UI link preview primitive that pops a local page screenshot above a link on hover.
A help-article link that shows a local page screenshot on hover, built on the Base UI preview card.
A headless Base UI preview card primitive that springs a profile card open when a mention is hovered.
A teammate mention that reveals a profile card on hover, built on the Base UI preview card.
A theme button that cycles light, dark and system with an animated icon swap, driven by next-themes.
A theme toggle that cycles light, dark and system with an animated view transition.
A Slot primitive that passes motion props onto its child button, here a springy hover and tap.
An upgrade button that sweeps a shine across itself on hover or in a loop.
A share button that expands into social share targets on hover.
A styled save button that sends a ripple out from each press point.
An attributed Ripple Button with click ripples, style switching, keyboard activation and reduced-motion support.
A like button that bursts small particles from its edge each time it is pressed.
A play button that is pulled toward the pointer within a range, with a chosen strength.
A headless liquid button primitive whose fill rises from the bottom on hover.