Ready-to-use components curated and voted on by the community.
A glitching green-screen terminal grid behind a status headline, with tint colours and a pause control.
A fiery WebGL eye whose pupil follows the pointer, with eye colours and pupil sizes, behind a watchlist message.
A logo traced into crackling WebGL electric arcs that bend toward the pointer, with colour and charge controls.
A tilted 3D wall of destination tiles drifting slowly upward, pausing on hover.
A canvas grid of dots that light up near the pointer and scatter with GSAP inertia on fast moves and clicks, behind a headline, with palettes and dot sizes.
A field of dots that bulges and glows around the pointer behind a hero banner.
Retro dithered waves rendered with React Three Fiber and a postprocessing pass behind a headline, with colour palettes and pixel sizes.
A dark, slowly warping veil behind a sign-in hero, with hue shifts and optional scanlines and noise.
A grid whose cells light up around the pointer and pulse on click, in a chosen colour.
A grid of 3D cubes that GSAP tilts toward the pointer and ripples on click, with grid sizes and an idle auto-animate.
A curved, scanlined CRT glow rendered with three.js behind a retro status headline, with phosphor colours and a pause control.
A GSAP crosshair cursor that tracks the pointer inside a dark panel and glitches over links, with line colours.
Flowing bands of colour rendered with three.js behind a product headline, with palettes, band width and an auto-rotate option.
Gooey GSAP blobs that trail the pointer inside a dark promo panel, with colours and round or square blobs.
Slow-moving beams of light rendered with React Three Fiber and drei behind a launch headline, with light colours and a beam count.
A pit of glossy three.js spheres that bounce, collide and chase the pointer behind a launch headline, with colour palettes and a floating mode.
A swirling, pixelated card-table backdrop for a game lobby, with colour schemes and an option to rotate the swirl.
A slow-moving WebGL aurora behind a launch headline, with three colour palettes and a calm or lively setting.
A field of particles rendered with React Three Fiber that forms a ring around the pointer and drifts on its own, with colours and particle shapes.
A WebGPU field of glass-like shards that streams across the stage, pushes aside under the pointer and gathers when you press and hold, with material, flow and effect choices.
A glowing field of acid-coloured squares that ripple under the pointer, behind a product headline, with colour themes and detail levels.